I/O in MLFQ
What About I/O in MLFQ?
So far, we have examined how MLFQ handles CPU-bound jobs.
Now let us consider processes that perform frequent I/O, which is common for interactive jobs.
Rule Reminder: Handling Early CPU Release (Rule 4b)
Rule 4b:
If a process gives up the CPU before using up its time allotment, it stays at the same priority level.
Why Is This Rule Important?
The motivation behind Rule 4b is straightforward:
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Interactive jobs often:
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Run briefly on the CPU
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Then block waiting for I/O (keyboard, mouse, network, etc.)
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Such jobs voluntarily release the CPU
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They are not CPU-hungry
📌 Penalizing these jobs by lowering their priority would:
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Increase response time
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Hurt interactivity
Therefore, MLFQ does not punish a job that frequently blocks for I/O.
Example: Interactive Job vs Batch Job
Consider the following scenario :
Job Characteristics
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Job A (Black)
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Long-running
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CPU-intensive
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Batch-oriented
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Consumes its entire time slice
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Job B (Gray)
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Interactive
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Uses the CPU for only 1 ms
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Then performs an I/O operation
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Repeats this behavior frequently
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What Happens Under MLFQ?
Step-by-Step Behavior
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Job B is placed in the highest-priority queue
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Job B runs briefly (1 ms)
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Job B blocks for I/O before using up its time allotment
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According to Rule 4b:
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Job B remains at the same priority level
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When I/O completes:
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Job B again runs immediately
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Job A continues running only when Job B is blocked
Resulting Behavior
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Job B stays at the highest priority
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Job B receives fast CPU access
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Job A runs in the background at lower priority
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System responsiveness remains high
Why This Works Well
MLFQ correctly identifies Job B as:
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Interactive
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Latency-sensitive
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I/O-bound
By observing that Job B does not consume full time slices, MLFQ:
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Avoids demoting it
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Preserves excellent response time
Key Insight
MLFQ uses I/O behavior as feedback.
Jobs that frequently block are treated as interactive and prioritized accordingly.
Summary
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Interactive jobs often perform frequent I/O
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They give up the CPU early
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MLFQ keeps them at high priority
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This improves responsiveness without harming fairness
Final Takeaway
In MLFQ, using less CPU is rewarded—not punished.
Jobs that block early are recognized as interactive and scheduled quickly.

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